Website powered by
Iordan Bliznakov
Iordan Bliznakov
3d artist
Pazardjik, Bulgaria

Summary

Hello! My name is Iordan Bliznakov, and I am a 3D Character Artist with 3 years of professional experience in the industry. Currently, I work at WWFX in Sofia, Bulgaria, actively engaging in 3D modeling. Prior to this, I spent 1 year at sculptestudio.com , specializing in creating highpoly and lowpoly models for both mobile games and AAA titles designed for Unreal Engine 5.

Over the years, I have worked on diverse projects and acquired expertise in crafting realistic and fantastical 3D characters. My skills primarily revolve around the creation of high poly and low poly models, as well as UV mapping and texturing. I have experience working on optimized lowpoly models for mobile games, as well as highpoly models with intricate details to achieve realistic visual effects in AAA titles. I am proficient in ZBrush, 3ds Max, Maya, Mari, Photoshop, and Wrap3D, with some familiarity with Substance Painter.

Skills

3D Modeling3d character

Software proficiency

3ds Max
3ds Max
Mari
Mari
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
R3DS ZWRAP
R3DS ZWRAP

Experience

  • outsource game studios at sculptestudio.com
    Sofia, Bulgaria
    January 2020 - January 2021

    Throughout this period, I have worked on diverse projects and gained expertise in creating realistic and fantastical 3D characters. My skills primarily revolve around the creation of high poly and low poly models, as well as UV mapping and texturing. I have experience working on optimized lowpoly models for mobile games, as well as highpoly models with intricate details to achieve realistic visual effects in AAA titles designed for Unreal Engine 5 .

  • Nu Boyana Film Studios Visual effects at Worldwide FX
    Sofia, Bulgaria
    January 2021 - Present

    Throughout this period, I have worked on diverse projects and gained experience in creating realistic and fantastical 3D characters, as well as props and various hard surface models. My skills primarily include the creation of high poly and low poly models, as well as UV mapping and texturing.